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Guild Wars 2: Heart of Thorns [Online Game Code]

Platform : Windows Vista, Windows 8, Windows, Windows XP, Windows 7
Rated: Teen
DRM: 0
4.5 out of 5 stars 209 ratings

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Note: Currently, this item is available only to customers located in the United States.

About this item

  • New Abilities. We’re reimagining progression with our new Mastery system. Explore new training opportunities for your character beyond level 80, and master abilities like hang gliding in the jungle, tearing the bark off of heavily armored Mordrem, or building new collections that earn precursors to a legendary weapon.
  • Specializations. Evolve your gameplay. With profession specializations, you’ll unlock access to a weapon previously unavailable to your profession, as well as new traits, skills, and unique mechanics; all of which will transform your profession into something new.
  • New Profession: Revenant. Channel legendary powers to slaughter foes and unleash chaos on the battlefield with our latest profession: the revenant. Enter the field of battle heavily armored and equipped with the otherworldly powers of the Mists.
  • Guild Halls. Stake your claim! Your guild has roamed the world together. Now, it’s time to claim a piece of it. Work with fellow guild members to claim and grow your own guild hall in the heart of Maguuma.
  • PvP: New Stronghold Game Mode. Gather supply to hire soldiers. Battle for control of heroes. Man the trebuchet to defend your stronghold, and storm the enemy gates to defeat the guild lord! Use our new guild-team feature to team up and battle to the top of the leaderboards. Stronghold offers an entirely new way to play competitive PvP in Guild Wars 2!

Product information

ASIN B00ZSF6ZAG
Release date June 23, 2015
Customer Reviews
4.5 out of 5 stars 209 ratings

4.5 out of 5 stars
Countries
Return Policy
This product is non-returnable and non-refundable.
Terms of Use
By placing your order, you're purchasing digital currency or a license to a digital product, and you agree to our Games and Software Terms of Use and any Developer or Publisher Terms of Use that apply.
Type of item Software Download
Rated Teen
Manufacturer NCSOFT
Date First Available June 16, 2015

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Guild Wars 2: Heart of Thorns [Online Game Code]


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Product Description

New adventures await you in the heart of the Maguuma Jungle! Confront the growing hordes of Mordremoth’s minions, discover allies from ancient civilizations, and battle new enemies in a vertical world that will have you reaching new heights and hang gliding into the depths of the jungle.

Tackle challenging group content, explore new open-world jungle maps, experience new events and story lines, and test your mettle in new heart-pounding boss battles. Guild Wars 2: Heart of Thorns is the first expansion for Guild Wars 2. Founded on the idea that the journey is the goal, the Heart of Thorns expansion continues the Guild Wars 2 tradition of challenging the conventions of MMOs to fulfill the promise of what online worlds should be.

Guild Wars 2 has received over 100 awards and accolades and has evolved since its launch to include more than 40 free content releases ranging from story-driven Living World episodes to special holiday events and feature packs. Guild Wars 2 is developed by ArenaNet, an award-winning developer lauded for its record of innovation and accomplishments in creating online worlds. Guild Wars 2 is developed by ArenaNet in Bellevue, Washington, USA. This 300-person-strong game studio has a proven record of innovation and accomplishment creating online worlds.

Features

  • New Abilities. We’re reimagining progression with our new Mastery system. Explore new training opportunities for your character beyond level 80, and master abilities like hang gliding in the jungle, tearing the bark off of heavily armored Mordrem, or building new collections that earn precursors to a legendary weapon.
  • Specializations. Evolve your gameplay. With profession specializations, you’ll unlock access to a weapon previously unavailable to your profession, as well as new traits, skills, and unique mechanics; all of which will transform your profession into something new.
  • New Profession: Revenant. Channel legendary powers to slaughter foes and unleash chaos on the battlefield with our latest profession: the revenant. Enter the field of battle heavily armored and equipped with the otherworldly powers of the Mists.
  • Guild Halls. Stake your claim! Your guild has roamed the world together. Now, it’s time to claim a piece of it. Work with fellow guild members to claim and grow your own guild hall in the heart of Maguuma.
  • PvP: New Stronghold Game Mode. Gather supply to hire soldiers. Battle for control of heroes. Man the trebuchet to defend your stronghold, and storm the enemy gates to defeat the guild lord! Use our new guild-team feature to team up and battle to the top of the leaderboards. Stronghold offers an entirely new way to play competitive PvP in Guild Wars 2!
  • WvW: New Borderland. Experience epic battlefield combat like never before in World vs. World’s latest core addition, the new Borderlands map. Navigate treacherous heights with traps that blow your foes to the depths below and ferocious defenders to help keep the enemies at bay. Map objectives will be more important than ever before, as they’ll unlock new strategies, tactics, and play mechanics that you’ll want to use to your world’s advantage!
  • Raids: Guild Wars 2: Heart of Thorns introduces the ultimate challenge: our first raid, which is made up of three distinct raid wings. Raids are 10-player, instanced, elite dungeon content that’s a challenge unlike anything we’ve previously released in Guild Wars 2. These raids are meant to put you and your teammates to the test and challenge you to grow your skills as Guild Wars 2 players. Raids are our answer to what skilled PvE players have to look forward to at endgame—the ultimate test to overcome and defeat.
  • Core game included. The original award-winning Guild Wars 2 game is included with every purchase of Guild Wars 2: Heart of Thorns.
  • No Subscription. Get the game and play. It’s that simple.


System Requirements:
  • Supported OS: Windows XP Windows Vista Windows 7 Windows 8
  • Processor: Intel Core 2 Duo 2.0 GHz, Core i3, AMD Athlon 64 X2 or better
  • RAM: 2 GB
  • Hard Disk: 35 GB
  • Video Card: NVIDIA GeForce 7800, ATI Radeon X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
  • Additional Requirements: Broadband Internet Connection. Keyboard and mouse

Customer reviews

4.5 out of 5 stars
209 global ratings

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Top reviews from the United States

  • Reviewed in the United States on June 11, 2016
    I picked up Guild Wars 2 when it first came out, and at the time, thought it was only okay. I returned to the game a few months ago, and I have to say it has improved substantially. Many of the old mechanics have been modified/improved (added way points, loyalty bonuses, exploration bonuses) and there have been some great additions, like gliding. I really like how Heart of Thorns got rid of the cut scenes for story progression, as it feels more natural, and thus gives a more immersive experience. The addition of the mastery point system for max level characters is great. Nearly everything important is linked to the account (magic find, masteries, outfits, boon-bearing items, etc.) The lack of a subscription fee is very nice. The gem shop offers some cosmetic/minor game-enhancing items for a dollar amount. None of these are necessary to enjoy the game, but I can see why many folks would choose to spend some bucks on these items (mostly bag/character/bank slot increases, account-wide inventory slots, etc.)

    Some of the most attractive features for me are the map events, the fact that you never really "outgrow" a zone, and the sharing of resources and kills. The map events keep things fresh, and provide decent rewards upon completion. If you were to enter say a "starting zone," you'd "level-down" to the appropriate level. Of course, your abilities and improved help out and you will be more powerful than other low-bes, but you'll still earn experience and rewards. Finally, the fact that everyone can mine the same nodes, chop the same trees, and gather the same herbs is wonderful. There are no "tagging of mobs," either. If you land a hit, you get full experience and access to the drops. These features give Guild Wars 2 a more pleasant play experience than some other popular MMO's (WoW, I'm looking at you!)

    Ultimately, I'm really enjoying the game.
    4 people found this helpful
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  • Reviewed in the United States on June 14, 2016
    Not a great expansion. While the game has been declining since launch, I still had hopes an expansion would make it better. First off for a cosmetic game with pretty poor class balance, adding a new class and not a new race (cosmetic) is pretty absurd. It's almost like they said 'we don't know how to balance theif, so lets give it heavy armor and call it a revenant'. The fractal rewards almost made me do fractals again, but then what's this? time gated legendary content. For a game developer who was so far up it's own *** with "we don't want you to be on this treadmill or chasing a carrot on a stick with gear grinds" they made the most blatant and obvious carrot on a stick with this legendary fractal back piece. It's literally 'collect 28 fractal pages and make a book'. great. no problem. oh you're limited to getting 2 pages a day through daily quests and need to make 3 or 4 total books. So Log into good ole' Guild Wars 2 every day for the next 40 something days and do your dailies! The rest of the collection for the legendary is near braindead easy. I can finish the main parts of the collection on a Saturday afternoon with casual playing, you forcing me to take 40+ days to complete it doesn't make this collection "LEGENDARY". It's a ****** carrot on a stick way worse than any gear grind i've done in other MMOs.

    the 3 new zones in Maguuma could have been cool. But again, are literally the biggest grind fests i've ever seen in a game, and the community is so busysniffing it's own farts like "THIS GAME ISN'T LIKE WOW YOU DON'T GRIND" that it doesn't even see this. The 3 zones have tons of 'new' events. which, aren't new at all. there is 1 big meta event per zone, defend the city, take out multiple zone wide bosses, and stop the dragon head. to get to this end meta even you go through a ton of normal sized events. Which again, are all 'new'. They are the same escort mission, collect garbage off the ground and hand it to an NPC, kill X of the creatures or defend this little circle for 3:00 type of events that have been in the game since launch. Putting plant like enemies in there instead of ascalonian ghosts doesn't make that a new event. Each of these zones has it's own currency system (thanks for listening Anet, we all wanted MORE currency types.) which you obtain by doing these little and meta events. The rewards with these currencies usually aren't even good. Tonics that transform you into one of the new mobs (so this item can be labeled as "NEW REWARD", when in reality tonics have existed, and the creature was added in the expansion but all they did was give you an item to turn you into something they were already putting into the game so really why is this a new reward?) And new mini pets (same deal, mini pets are old, and they just made mini's of the new mobs) all for this new currency for you to grind out. So the 3 new zones exist for you to literally grind away at hundreds of times (the price on some of the collection items is insane, taking weeks of pure grinding to obtain) to get parts of collection quests. The new expansion brings along I think 2 new sets of armor? (light medium and heavy variations for each) and 3 or so new weapon sets. about a month after the xpnasion launches and there have been twice that number of armor and weapon skins released for microtransactions, which completely coutners the whole "Anet needs to make money somehow" argument that people use because again, if this is a COSMETIC based game then why is every new cosmetic behind a paywall? Why cant you release cosmetics in the expansion people can work towards instead of it always being on the microtransaction store. All in all I would not recommend this, the only reason to get this expansion is to play the revenant class which is WILDLY overpowered, seriously bordering on pay 2 win. heavy armor, great survivability through many healing abilities and blocks like a guardian, evades and invulnerability frames like a thief and braindead easy boon sharing support for your entire party.

    hangliding is a joke of a mechanic that was done right in some games like cubeworld but GW2? seriously. Anet is trying WAY too hard to be a different non generic MMO that it's just disappointing. it's like "EVERYONE ELSE HAS MOUNTS LETS DO ... HANGLIDERS." it's like the most hipster MMO you can play for that reason "QUESTS!? EVERYONE HAS QUESTS LET'S DO A TERRIBLE EVENT SYSTEM THAT FEELS HUGELY UNREWARDING!". Like no one was complaining that mounts were not fun, and yet Anet has this mentality of "it's been done before so it's bad." no. hangliding is bad. it's not difficult to climb to a tall peak and hanglide off of it to get to a certain part of the zone only accesible through hangliding. it's tedious. not difficult. like this entire game.
    5 people found this helpful
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  • Reviewed in the United States on January 28, 2016
    As someone who had already bought the core game, I'm pretty disappointed. They do not really lie with what they added, but what they tell you is about it. There are only 4 new maps(It's only 4, these 'layers' on the maps do not count as more than one) and the 4th is essentially only a meta map event (Silverwaste 2.0). There is a little more story that follows from where living world season 2 left off. The new class and elite specializations are all locked until you enter the new maps to make sure people buy it. The new specializations/weapons tend to be much stronger (at the moment) than using regular classes. As of writing this there is one raid. 10 man only, no real raid group helper so groups must be made manually. The mastery system is rather lackluster, just a new exp bar for level 80's to work on. Mastery is mainly for getting the gliding skill. Speaking of gliding, it's essentially the new jump puzzle in the new areas. I always hated jump puzzles so gliding for me is mainly so I do not die in long falls and for shortcuts. I have not even gotten to try the new class because they only gave out character slots to people who pre ordered it, so I can't even try out all the content yet without spending more money.

    It's still a good purchase I would recommend for people. The core game is included which is pretty much where all the content still is. As for getting it for new content, I do not find that it was worth 50 dollars. I find most of my time is spent farming Silverwaste as I am mainly a solo player and the new areas tend to be against solo play. The only thing I can really say I got out of it was elite specializations.
    13 people found this helpful
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