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Wizards of the Coast Xanathar's Guide to Everything

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  • Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game.

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Product Dimensions 8.53 x 0.57 x 11.11 inches
Item Weight 1.59 pounds
ASIN 0786966114
Item model number C22090000
Manufacturer recommended age 13 years and up
Best Sellers Rank #36,211 in Toys & Games (See Top 100 in Toys & Games)
#511 in Collectible Card Games
Customer Reviews
4.9 out of 5 stars 24,805 ratings

4.9 out of 5 stars
Is Discontinued By Manufacturer No
Release date November 21, 2017
Language English
Manufacturer Wizards of the Coast

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Product Description

D&D Game Manual with new rules and story options. (5th Edition)


From the manufacturer

Xanathars

Beauty and Guile are in the Eyes of the Beholder

“I don’t understand the attraction of gods. Why would anyone worship anything other than me?”—The Xanathar

The beholder Xanathar, Waterdeep’s most infamous crime lord, is known to hoard information on friend and foe alike. He catalogs lore about adventurers and ponders methods to thwart them. His twisted mind imagines that he can eventually record everything.

The first major rules expansion to D&D fifth edition, Xanathar’s Guide to Everything provides a wealth of additional options for both players and Dungeon Masters.

Amid all this material, the Xanathar also offers bizarre observations about whatever his eyestalks happen to glimpse. Pray they don’t come to rest on you!

Xanathar

More Character Options

“I’ve always liked druids because they are made of natural ingredients. And I believe that everyone should have such a healthy diet.”—The Xanathar

Over 25 Added Subclasses

Xanathar’s Guide to Everything introduces additional subclasses for each of the classes in the Player’s Handbook—including the College of Glamour for bards, Circle of Dreams for druids, Hexblade for warlocks, and Way of the Drunken Master for monks.

It also contains popular subclasses previously released in Sword Coast Adventurer’s Guide, like the Swashbuckler and Mastermind roguish archetypes.

20 Racial Feats

In this book you’ll also find a collection of racial feats for players who want to further explore their character’s lineage.

Pass on some halfling luck to your friends with the Bountiful Luck feat. Or deepen your tiefling’s connection to their infernal bloodline with Infernal Constitution, getting special damage resistances and other perks.

Xanathar

More Spells

“You know one of the great benefits of living underground? No weather. Don’t mess this up for me.”—The Xanathar

Expand your magical repertoire with a book full of spells of every level, including charm monster, mass polymorph, illusory dragon, and many more.

Among them, you’ll find spells originally introduced with the Elemental Evil storyline. Release a magical tornado and strike your enemies with flashing bolts of lightning with storm sphere, or try out handy elemental cantrips like create bonfire.

Xanathar

DM Tools & Optional Rules

"Pit traps are hilarious! Because when one of you walking things steps on one you fall down! And get hurt! That's the best part."—The Xanathar

Design Traps & Balance Encounters

Xanathar’s Guide to Everything provides additional tools and optional rules that help Dungeon Masters run certain parts of the game more smoothly.

It delves deeper into encounter building, downtime, and how to create your own traps. It also provides rules for handling a variety of situations—from tying knots to falls in combat.

Magic Item Tables

Use the magic item tables to easily find the perfect ring for the party’s mage. The tables are separated by rarity, divided into minor and major items, and contain more “common” magic items to choose from.

Random Encounter Tables

Yeti attacks in the arctic and luminescent fungi in the Underdark—roll on encounter tables tailored to the party’s current environment and character level.

Xanathar

Playing Dungeons & Dragons

Become an Adventurer

Adventurers come in all shapes and sizes. Find one that’s fun for you.

An elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player’s Handbook provides the skeleton for your characters. Flesh them out however you choose.

Join the Party

D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back.

Choose Your Own Path

The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do?

In D&D, your options are limitless. Because the Dungeon Master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on?

Customer reviews

4.9 out of 5 stars
24,805 global ratings

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Customers say

Customers find this D&D supplement to be good value for money and appreciate its content, with one noting it's a great addition to the core 3 books. Moreover, the book offers tons of new class options, including intriguing subclasses, and provides comprehensive information that adds depth to the game. Additionally, customers value the character customization features, with one mentioning the helpful tables for fleshing out characters. However, the physical quality receives mixed reviews, with some reporting the book came in good condition while others mention ripped pages.

AI-generated from the text of customer reviews

362 customers mention "Value for money"339 positive23 negative

Customers find the book worth the price, with one mentioning it's a great supplement to the core 3 books.

"...for about 20 bucks each on amazon this month, absolutely worth the price of admission!..." Read more

"...Making the book a valuable purchase. Some negative reviews state that this book doesn’t have enough material for a Dungeon Master...." Read more

"...from xanathar throughout the book are entertaining, and the length is worth the price. Content: Meat and potatoes here...." Read more

"...Following that is some really good, thorough help regarding traps and how to make them more interesting, some ideas for down time and after that..." Read more

229 customers mention "Use"229 positive0 negative

Customers find the book helpful, providing useful information and being a great addition to the Players Handbook, with one customer noting it's particularly beneficial for both players and Dungeon Masters.

"...so much more in it, that I personally find more useful for modifying campaign creation complexity followed by Tome of Foes for the similar reasons,..." Read more

"...provided by this simple add-on are not only a great help to players and Dungeon Masters alike, but can also be used for it’s exclusive resources,..." Read more

"...And especially to DM’s this will be incredibly useful. It’s a book that I’ll have out in front of me every time I run a game. A great addition." Read more

"...The tables for random encounters based on terrain will be immensely helpful between sessions for "filler adventures" when you're stumped for..." Read more

220 customers mention "Content quality"193 positive27 negative

Customers appreciate the content quality of the book, describing it as really cool and great, with one customer noting that the pages are nice and clean.

"...Lastly, all six together give you an extreme launching pad for designing, running and modifying premade or homemade campaigns!..." Read more

"...They are thematic and well balanced, new spells cover alot of missing ground for spellcasters and the section on DM tools adds to any campaign...." Read more

"...My book came in great condition. The artwork and quality are excellent. Here are some of the most heavily featured sections of the book...." Read more

"...At least this one is. Many pages have little footnotes from this beholder that give his perspective of whatever is on the page in question...." Read more

211 customers mention "Class options"205 positive6 negative

Customers appreciate the variety of new class options and subclasses introduced in the guide, which adds depth and versatility to the game.

"...an extreme launching pad for designing, running and modifying premade or homemade campaigns!..." Read more

"...what else could you ask for, inside it’s 192 pages this book contains new classes, spells, and magic items, perfect for any player who is looking..." Read more

"...Content: Meat and potatoes here. Overall the new class options are very flavorful and I can't wait to use them...." Read more

"...include tables for random encounters that are broken out by level and type of environment. And there is quite a collection. Pages and pages...." Read more

155 customers mention "Information quality"155 positive0 negative

Customers appreciate the information quality of the guide, noting that it adds depth to the content and provides useful references.

"...you ask for, inside it’s 192 pages this book contains new classes, spells, and magic items, perfect for any player who is looking to spice up their..." Read more

"...I think we can get equal opportunity cleavage. Its easy to read and the notes from xanathar throughout the book are entertaining, and the..." Read more

"...Also included are some ways to make magic items and their creation more interesting. Chapter 3: Spells New spells. Always nice...." Read more

"...It's like a fusion of the player's handbook and the dungeon master's guide...." Read more

154 customers mention "Addition"149 positive5 negative

Customers appreciate the book as a great addition to their D&D collection, providing tons of new content for 5e.

"...to players and Dungeon Masters alike, but can also be used for it’s exclusive resources, making it an excellent, and almost necessary choice for any..." Read more

"...This is a great addition to 5e, and it's probably my favorite supplement so far." Read more

"...They're fantastic, and 5e is great for bringing new players to D&D...." Read more

"This is a great guide for anyone wanting expansion of DnD 2014 ruleset" Read more

106 customers mention "Character customization"103 positive3 negative

Customers appreciate the character customization features of the guide, which adds interesting options for building characters, provides backstories, and includes roleplaying possibilities.

"...The book also includes new in depth character backstory generator, one that has never before been inside a fifth edition handbook...." Read more

"...This would be number 3. It’s more of everything. More character choice, more race choices, more rules choices, more tables, more spells and more..." Read more

"...archetypes, both for their mechanical traits and their roleplaying possibilities...." Read more

"...this, including a lot of helpful information and tips for creating unique player characters and npc's both!..." Read more

174 customers mention "Quality"114 positive60 negative

Customers have mixed experiences with the book's condition, with some receiving it in good shape while others report ripped pages and tears in the top part.

"It is very well done, my copy came in near mint condition...." Read more

"...My book came in great condition. The artwork and quality are excellent. Here are some of the most heavily featured sections of the book...." Read more

"...Highly recommend it. The only bad point was that the book's corner was damaged. It was bent, along with some of the pages...." Read more

"This is a solid book full of fun new character options and useful material for GMs that reinforces all of 5th edition's strong points...." Read more

Was exactly as promised, no rips, no dents, in perfect condition!
5 out of 5 stars
Was exactly as promised, no rips, no dents, in perfect condition!
All six books, all three core, all three bad game supplements are on sale right now for about 20 bucks each on amazon this month, absolutely worth the price of admission! Now you could, like I, solely use apps like Fantasy Grounds (Steam client) and or free PDFs, But nothing replaces the feeling and ease of use of having physical copies of each guide in hand. Plus as a fun bonus they looks stunning in my bookshelf. Make you look even more professional as a DM in person. Lastly, all six together give you an extreme launching pad for designing, running and modifying premade or homemade campaigns! For 20 a pop, what is normally a $300 purchase turns into a $120 steal, never will you ever get a better deal on these books brand new. My only regret was getting the one book I did have before this sale but ce n'est pas grave. Now onto the book itself. I want to start by saying two things. One very unpopular thing, this is in my humble opinion a super mixed bag of a supplement book for which we only have the three and then of course all the many campaign idea books. It’s not a bad book but Volo has so much more in it, that I personally find more useful for modifying campaign creation complexity followed by Tome of Foes for the similar reasons, Xanathar’s Guide to Everything is not a bad book, I’m glad I bought it, I enjoy reading it, some things are useful in it, but it really does seem to be the most insulary of the three supplement books. Why? Because if the book never got made what would we be missing? Additional content for classes which is the big one. Nothing to sneeze at, but even there some of what it adds is awesome others puzzling. Many DMs I know avoid this book entirely. Too many other factors to now keep up with while running the campaign. There is a reason somethings stayed back in the 3.5 edition. I might not completely agree I think if your group is willing to do the extra work and you can (life responsibilities withstanding) you should too. It’s just not super needed, it truly is supplemental. It also goes on to further clarify or as some people see modify core rules. Which once again, depending on how you see it might be awesomely helpful for the DM or terriblely restrictive for the players. Now for what I think is awesome is the new spell list. Once again your opinion of them might be different then my own but I think that is literally what this books biggest selling point is, handsdown. In fact, it’s why Tome of Foes often gets put lower on the list for most people. Personally the halfling section of Tome of Foes makes that rating impossible for me, as it genuinely makes me belly laugh out loud reading that entire section lol Either way, as you can see, I still bought it, I still love aspects of it, I just strongly caution that if not on sale (which it was when I got it, at 20 dollars) and instead of Volo and or Tome of Foes, God forbid before Player’s Handbook (which is ALWAYS your first purchase here) you might be a litte disappointed as it’s also physically the smallest of all six books size wise but exactly the same price, irregaurdless.
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Top reviews from the United States

  • Reviewed in the United States on December 3, 2018
    Style: Physical BookVerified Purchase
    All six books, all three core, all three bad game supplements are on sale right now for about 20 bucks each on amazon this month, absolutely worth the price of admission!

    Now you could, like I, solely use apps like Fantasy Grounds (Steam client) and or free PDFs, But nothing replaces the feeling and ease of use of having physical copies of each guide in hand. Plus as a fun bonus they looks stunning in my bookshelf. Make you look even more professional as a DM in person. Lastly, all six together give you an extreme launching pad for designing, running and modifying premade or homemade campaigns!

    For 20 a pop, what is normally a $300 purchase turns into a $120 steal, never will you ever get a better deal on these books brand new.

    My only regret was getting the one book I did have before this sale but ce n'est pas grave.

    Now onto the book itself. I want to start by saying two things. One very unpopular thing, this is in my humble opinion a super mixed bag of a supplement book for which we only have the three and then of course all the many campaign idea books. It’s not a bad book but Volo has so much more in it, that I personally find more useful for modifying campaign creation complexity followed by Tome of Foes for the similar reasons, Xanathar’s Guide to Everything is not a bad book, I’m glad I bought it, I enjoy reading it, some things are useful in it, but it really does seem to be the most insulary of the three supplement books. Why? Because if the book never got made what would we be missing?

    Additional content for classes which is the big one. Nothing to sneeze at, but even there some of what it adds is awesome others puzzling. Many DMs I know avoid this book entirely. Too many other factors to now keep up with while running the campaign. There is a reason somethings stayed back in the 3.5 edition. I might not completely agree I think if your group is willing to do the extra work and you can (life responsibilities withstanding) you should too. It’s just not super needed, it truly is supplemental. It also goes on to further clarify or as some people see modify core rules. Which once again, depending on how you see it might be awesomely helpful for the DM or terriblely restrictive for the players.

    Now for what I think is awesome is the new spell list. Once again your opinion of them might be different then my own but I think that is literally what this books biggest selling point is, handsdown. In fact, it’s why Tome of Foes often gets put lower on the list for most people. Personally the halfling section of Tome of Foes makes that rating impossible for me, as it genuinely makes me belly laugh out loud reading that entire section lol

    Either way, as you can see, I still bought it, I still love aspects of it, I just strongly caution that if not on sale (which it was when I got it, at 20 dollars) and instead of Volo and or Tome of Foes, God forbid before Player’s Handbook (which is ALWAYS your first purchase here) you might be a litte disappointed as it’s also physically the smallest of all six books size wise but exactly the same price, irregaurdless.
    Customer image
    5.0 out of 5 stars
    Was exactly as promised, no rips, no dents, in perfect condition!

    Reviewed in the United States on December 3, 2018
    All six books, all three core, all three bad game supplements are on sale right now for about 20 bucks each on amazon this month, absolutely worth the price of admission!

    Now you could, like I, solely use apps like Fantasy Grounds (Steam client) and or free PDFs, But nothing replaces the feeling and ease of use of having physical copies of each guide in hand. Plus as a fun bonus they looks stunning in my bookshelf. Make you look even more professional as a DM in person. Lastly, all six together give you an extreme launching pad for designing, running and modifying premade or homemade campaigns!

    For 20 a pop, what is normally a $300 purchase turns into a $120 steal, never will you ever get a better deal on these books brand new.

    My only regret was getting the one book I did have before this sale but ce n'est pas grave.

    Now onto the book itself. I want to start by saying two things. One very unpopular thing, this is in my humble opinion a super mixed bag of a supplement book for which we only have the three and then of course all the many campaign idea books. It’s not a bad book but Volo has so much more in it, that I personally find more useful for modifying campaign creation complexity followed by Tome of Foes for the similar reasons, Xanathar’s Guide to Everything is not a bad book, I’m glad I bought it, I enjoy reading it, some things are useful in it, but it really does seem to be the most insulary of the three supplement books. Why? Because if the book never got made what would we be missing?

    Additional content for classes which is the big one. Nothing to sneeze at, but even there some of what it adds is awesome others puzzling. Many DMs I know avoid this book entirely. Too many other factors to now keep up with while running the campaign. There is a reason somethings stayed back in the 3.5 edition. I might not completely agree I think if your group is willing to do the extra work and you can (life responsibilities withstanding) you should too. It’s just not super needed, it truly is supplemental. It also goes on to further clarify or as some people see modify core rules. Which once again, depending on how you see it might be awesomely helpful for the DM or terriblely restrictive for the players.

    Now for what I think is awesome is the new spell list. Once again your opinion of them might be different then my own but I think that is literally what this books biggest selling point is, handsdown. In fact, it’s why Tome of Foes often gets put lower on the list for most people. Personally the halfling section of Tome of Foes makes that rating impossible for me, as it genuinely makes me belly laugh out loud reading that entire section lol

    Either way, as you can see, I still bought it, I still love aspects of it, I just strongly caution that if not on sale (which it was when I got it, at 20 dollars) and instead of Volo and or Tome of Foes, God forbid before Player’s Handbook (which is ALWAYS your first purchase here) you might be a litte disappointed as it’s also physically the smallest of all six books size wise but exactly the same price, irregaurdless.
    Images in this review
    Customer image
    37 people found this helpful
    Report
  • Reviewed in the United States on October 1, 2019
    Style: Physical BookVerified Purchase
    Xanathar’s Guide to Everything absolutely underrated. Many people pass it up in bookstores because of its dimensional similarities to an adventure module, and they may even pass it up online because they fear it’s a simple add-on. However, Xanathar’s Guide to Everything is a great addition to any Dungeon and Dragons fan’s collection, for its creative and in some cases, exclusive content. I mean, what else could you ask for, inside it’s 192 pages this book contains new classes, spells, and magic items, perfect for any player who is looking to spice up their character. The book also includes new in depth character backstory generator, one that has never before been inside a fifth edition handbook. This exculusive content easily surpases what most Dungeons and Dragons players expect, making the value of the book shoot up while the market price stays the same. Making the book a valuable purchase. Some negative reviews state that this book doesn’t have enough material for a Dungeon Master. This can be true, as the book seems to have more material for player's. However there are player tools inside the book that can be a great help to Dungeon Masters who need help creating Non-Player Characters (NPCs). The book also contains Dungeon Master-specific resources, such as a creative trap generator and magic weapons the Dungeon Masters can use to aid the allure of their dungeons. This shows that the book has a number of opportunities for the players and Dungeon Masters to take advantage of. So basically what I mean to say is that the resources provided by this simple add-on are not only a great help to players and Dungeon Masters alike, but can also be used for it’s exclusive resources, making it an excellent, and almost necessary choice for any Dungeons and Dragons player.
  • Reviewed in the United States on November 22, 2017
    Style: Physical BookVerified Purchase
    It is very well done, my copy came in near mint condition.

    Artwork is fantastic, I wish the female characters showed a bit more skin in some of the work particularly for druid and barbarian. They seem a bit shy of showing females but no reservations about males. I think we can get equal opportunity cleavage.

    Its easy to read and the notes from xanathar throughout the book are entertaining, and the length is worth the price.

    Content: Meat and potatoes here. Overall the new class options are very flavorful and I can't wait to use them. They are thematic and well balanced, new spells cover alot of missing ground for spellcasters and the section on DM tools adds to any campaign. The best part is they are a clear concise method and really don't add any needless complexity and really only enhance your game experience.

    The only negatives i can think of is i didn't much care for are the name generators and the reprinted classes and some of the artwork as mentioned above. Overall i highly recommend it and i think it was a much needed addition to this edition of D&D. It will keep my players happy and interested allowing me to keep enjoying my game
    One person found this helpful
    Report

Top reviews from other countries

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  • Kindleのお客様
    5.0 out of 5 stars 良い状態
    Reviewed in Japan on June 10, 2022
    Style: Physical BookVerified Purchase
    良い状態できちんと届きました
    Report
  • Rafael Viana Silva
    5.0 out of 5 stars Livro Excelente
    Reviewed in Brazil on March 4, 2018
    Style: Physical BookVerified Purchase
    Este livro é uma ótima adição para qualquer DM e jogador de D&D. Cheio de ideias e novas mecânicas, é praticamente indispensável para os grupos de jogadores que querem expandir as opções existentes. Além das novas subclasses, apresenta os Feat Raciais (que considero opções excelentes para personalizar ainda mais a raça do personagem), mecânicas interessantes para as tools e um guia mais fácil para se construir encontros. Além desses, tem muitas outras opções e tabelas.
  • Greywolf2001ca
    5.0 out of 5 stars Quick delivery and pristine condition
    Reviewed in Canada on November 13, 2020
    Style: Physical BookVerified Purchase
    I received the package quickly and the book was in pristine condition.

    This book is a must to any Game Master. It is of an excellent quality-price. It contains all sorts of tools and expands character creation to make the characters of your games a bit more alive than just numbers on a character sheet. In fact, I prefer using these than using the character sheets with numbers to play my character. But that is just me, I am a role-player and it is very difficult for me to play DnD as it is an adventure game system rather than a role-playing one.

    Excellent work Wizards of the Coast. I suggest you produce that kind of book over adventures, you seem to know what to put into these compared to your adventure that are super linear and very static, totally not dynamic.

    Excellent delivery too, no damage and very quick.
  • Lucas
    5.0 out of 5 stars Un buen libro
    Reviewed in Spain on August 3, 2018
    Style: Physical BookVerified Purchase
    Si estás leyendo esto ya sabes lo que estás mirando. Si no sabes qué libro estás mirando y estás leyendo esto, este no es el lugar para ver reviews o recomendaciones sobre el libro. Mira en otras páginas y cuando sepas sobre el contenido y lo que trae, si te conviene lo compras. Yo personalmente soy de hacer un poco el pirata buscando el pdf por ahí y después de echar un vistazo en profundidad decido si vale la pena el gasto. Este en concreto lo vale en mi opinión porque trae cosas bastante importantes que quieres tener a mano.

    Si has tenido o visto cualquier libro de tapa dura de esta empresa (los de D&D) ya te haces una idea de lo que es y de su calidad.
  • Hendrik
    5.0 out of 5 stars Positiv überrascht.
    Reviewed in Germany on December 29, 2017
    Style: Physical BookVerified Purchase
    Die Kurzzusammenfassung der Rezension befindet sich am Ende!

    Ich habe mir als Dungeons and Dragons Dungeon Master dieses Buch als Ergänzung und Inspiration gekauft. Aufgrund der drei Rezensionen, die nur 2,5 Sterne ergaben war ich vorsichtig, da ich mich oft davon leiten lasse.

    Allerdings wurde ich nicht enttäuscht.

    Positiv:
    ----------------------------------------------------------------
    - Wunderschönes Cover und Farbgebung passend zu den anderen Büchern
    - Artworks im Buch untermalen Erklärungen und Regeln, so dass eine tolle Atmosphäre gegeben ist
    - Inspirationen für Hintergründe, Motivation der NPCs/PCs, Quirks u.ä.
    - Durch die Tabellen ist, wie bei den anderen offiziellen Büchern auch, die Möglichkeit gegeben nicht nur PCs damit zu erstellen, sondern auch NPCs
    - Sinnvolle neue Subclasses, die für manche Charaktere eine komplett neue Ausrichtung bieten (Barbar als Beschützer durch die Hilfe seiner Urahnen --- Barbar, der Elemente beherrscht --- ein geschmeidiger Monk, der leichtfüßig über das Schlachtfeld tanzt mithilfe von Path of the Drunken Master
    - Erinnerung an generelle Regeln, die oft vergessen werden (z.B. Spell als Bonus Action, dann nur noch Cantrip möglich). Ich kannte sie alle, da ich oft das Problem hatte und im Internet nachschauen musste. Dieses Buch erspart den Schritt.
    - Schöne neue Rassen-Feats (Dragonborn sprüht statt Gift, Feuer, etc. ein Gebrüll aus, welches Fear auslösen kann und Attribute werden permanent einmalig erhöht)
    - Rassen-Feats auch für "untypische Rassen" wie Orks, Fey, Infernal, die aber auf reguläre Rassen wie Halb-Ork, Elfen, etc. umgemünzt werden können.
    - Schöne Effekte für das ausführen von Berufen mit dem entsprechenden Werkzeug(Cook's Utensils, Disguise Kit, Forgery Kit, etc.) für Köche, Schreiner, Fälscher, usw. Dabei verleihen sie gleich mehrere verschiedene "Fähigkeiten" je nach genutztem Skill.
    -----------------
    Ein Auszug der Cobbler's Tool:
    --- Investigation (Footwear holds surprising number of secrets. You can learn where someone has recently visited by examining the wear and dirt that has accumulated on the shoes. [...]
    ---Arcana, History: Your knowledge of shows aids you in identifying the magical properties of enchanted boots or the history of such.
    ---Maintain Shoes: ...
    Und noch einige mehr (insgesamt 5 Stück allein für den Schuhmacher)
    -----------------
    - Neue Challenge Rating / Kampf-Schierigkeit (oder auch Umgehung) fügt sich gut ein
    - Bereits fertige Encounter, die so auch im Internet verfügbar sind. Trotzdem eher positiv als negativ. Bedingt durch die vorgegebenen Eckdaten wie die Region, Gruppenlevel, Monsteranzahl fügt sich der Encounter passend in das jeweilige Gebiet ein.
    - Schöne magische Items, die auch oft einen sehr speziellen oder marginalen Effekt haben, was aber meiner Meinung nach die Gruppendynamik beim Lösen eines Problems fördert und man nicht Gefahr läuft einen Chrakter zu schnell zu "overpowern".
    - "Neue" Zaubersprüche

    Neutral:
    ----------------------------------------------------------------
    - Ich habe mit Englisch absolut keine Probleme, schaue und lese vieles lieber auf Englisch, aber für manche könnte dies eine Herausforderung/KO-Kriterium darstellen
    - Die Namen sind meiner Meinung nach eine schöne Ergänzung, da sie sich sogar danach richten, ob es keltische, ägyptische oder französische Namen sein sollen (sodass ein schönes Klangbild entsteht in der jeweiligen Sprache). Anderen war es zu viel, für mich passt es. Irgendwie hätte ich mir gewünscht, dass ich Häkchen oder Anmerkungen in das Buch setzen kann. Viele dieser Namen kann man einfach online generieren oder mit Software auf dem PC ohne Internet. Es erfordert aber immer ein Medium (Telefon, Tablet, PC), das Internet hat. Natürlich kann auch die Fantasie zum Tragen kommen.
    - Winzige grammatikalische Fehler (an zwei Stellen), die aber absolut nicht stören.
    - Die Idee Würfel oder Formen für Zauberspruch Bereiche zu nutzen (zum Teil mithilfe von Würfeln) hatte ich auch ohne dieses Buch :-)
    - Primär für Dungeon Master geschrieben

    Negativ:
    ----------------------------------------------------------------
    - Für den Preis hätte ich etwas mehr erwartet. Mit 200 Seiten ist es für mich knapp an der unteren Grenze. Bei meinem Einkaufspreis von 42€ kommt man auf über 20€-Cent pro Seite. Um einen Vergleich anzustellen, da in vielen anderen Rezensionen eben dieser Punkt aufkam: Player's Hanbook für aktuell 34€ mit 320 Seiten hat einen Schnitt von 10€-Cent/Seite. Insgesamt hat dieses Xanathar's Guide also rund 120 Seiten weniger und kostet aktuell(!) 6€ mehr.
    - Leider meiner nach zu wenige (der wirklich gelungenen) Zeichnungen
    - Kein Appendix zur Wortsuche (Lediglich Inhaltsverzeichnis)

    Kurzzusammenfassung
    ----------------------------------------------------------------

    Ein Buch, das für Enthusiasten und Liebhaber geeignet ist, die gerne mehr "Arbeitsmaterial" und "Arbeitshilfen" hätten. Für neue Spieler und Anfänger gibt es wichtige Regeln nochmals erklärt und Inspirationen für die Charaktererstellung sind gegeben. Meiner Meinung richtet sich das Buch aber primär an Dungeon Master. Ich würde daher dazu raten erst das Player's Handbook sowie Dungeon Master's Guide zu holen, wenn man in die Welt eintauchen möchte.

    EDIT: Schreibfehler behoben